Intel
Intel
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GPU Software Performance Engineer

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MidFull-time
#343291·Dodano dziś·0
Źródło: Intel
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Tech Stack / Keywords

Software DevelopmentLinuxSoftware ArchitectureProfilingSOLIDAPIArchitectureCI/CD

Firma i stanowisko

At the Data Center Group (DCG), Intel is committed to delivering exceptional products and delighting customers with broad-market Xeon-based solutions and custom x86-based products for general-purpose compute, web services, HPC, and AI-accelerated systems. The group focuses on business strategy, product management, ecosystem development, financial performance, and x86 leadership transformation.


Wymagania

Minimum Qualifications:

  • University degree in Computer Science, Computer Engineering, or related field.
  • 3+ years of professional experience, or 5+ years of experience.
  • Strong proficiency in C++ programming with solid understanding of object-oriented design.
  • Experience with at least one modern 3D graphics API: DirectX, Vulkan, or OpenGL.
  • In-depth knowledge of 3D graphics pipeline, rendering techniques, and GPU architecture.
  • Practical experience in software debugging, performance optimisation, and resolving complex technical issues.
  • Familiarity with revision control tools and CI/CD pipelines.
  • Fluency in English.

Preferred Qualifications:

  • Experience in developing 3D graphics drivers or game engines.
  • Knowledge of Linux operating systems and GPU driver development on Linux.
  • Familiarity with shader compiler development and optimisation.
  • Prior experience in gaming industry or working with 3D rendering applications.
  • Strong analytical and problem-solving skills; ability to work independently or collaboratively.

Obowiązki

  • Design, develop, and validate software for Intel GPUs across user-mode drivers, shader compiler, and application-level solutions.
  • Collaborate with cross-geo teams including software development, performance analysis, and hardware/software architecture.
  • Implement and optimise 3D graphics driver features for graphics APIs such as DirectX, Vulkan, or OpenGL.
  • Analyse hardware and software functionality and performance to implement driver-based optimisations.
  • Engage with software and game developers to recommend optimal solutions and provide performance feedback.
  • Develop and maintain internal tools and infrastructure for profiling, debugging, and optimising GPU software.
  • Continuously enhance graphics drivers for current platforms addressing new game titles, OS updates, and user needs.

Oferta

  • Safe working environment at home or on premises.
  • Opportunities for professional career development through technical and soft skills training, innovation projects, and rotational programs.
  • Flexible working hours.
  • Benefits including Stock Program, Annual and Quarterly Bonuses, Employee Pension Plan, Medical Plan and life insurance for employee and family, Peer to peer recognition, Ticket restaurant Card, Multisport Card / Holiday card, Groups of enthusiasts, Exclusive employee discounts, and events.
Elastyczne godziny
Bonusy

Inne informacje

All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, ancestry, age, disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender identity or expression, sexual orientation, or any other characteristic protected by local law.

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