Technical Artist

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MidFull-time
#333851·Dodano 7 dni temu·3
Źródło: UserWise Services
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Tech Stack / Keywords

UnityProfilingProfilerScriptingC#PythonHLSLGLSL

Firma i stanowisko

UserWise is a company that helps top studios create and scale games played by millions daily. They focus on building new titles, improving existing ones, and delivering results with speed and precision.


Wymagania

  • 3+ years of professional experience as a Technical Artist in the game development industry.
  • Expert proficiency with Unity and its rendering pipelines, including engine profiler, memory management, and build processes.
  • Expertise in creating, optimizing, and maintaining real-time Visual Effects (VFX) for mobile devices.
  • Strong programming/scripting skills in C#, Python, or similar for editor tools and workflow automation.
  • Proficiency in writing and optimizing custom shaders using HLSL/GLSL or visual node-based editors.
  • Comprehensive understanding of 3D art content creation tools such as Blender and Maya.
  • In-depth knowledge of mobile platform constraints including asset size, texture compression, draw calls, and memory consumption.
  • Exceptional communication skills and ability to collaborate between technical engineering and creative art teams.

Obowiązki

  • Act as the primary bridge between the Art and Engineering teams, ensuring seamless integration of all art assets into the Unity game engine.
  • Architect, document, and maintain art asset creation and export pipelines, including developing custom tools, scripts, and automation.
  • Identify, diagnose, and resolve technical art bottlenecks to balance visual quality and performance on mobile devices.
  • Design, create, and implement high-quality, performant visual effects, specializing in particle systems, post-processing, and real-time effects.
  • Collaborate across disciplines to troubleshoot and solve complex creative and technical issues.
  • Review and technically vet all art content to ensure adherence to technical standards and budgets.
  • Develop and maintain custom shaders, materials, and lighting setups within Unity.
  • Create clear, up-to-date documentation on technical art standards, asset creation guides, and best practices for the art team.

Oferta

  • Market competitive, tax-free USD salaries
  • Paid Time Off
  • Performance Bonus
  • Annual Performance Reviews
Płatny urlop
Bonusy
UserWise Services

UserWise Services

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