Senior (or above) Environment Artist- Terrain

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SeniorFull-time
#313505·Dodano około miesiąc temu·35
Źródło: Activision
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Tech Stack / Keywords

ArchitectureHoudini

Firma i stanowisko

Elsewhere Entertainment is developing a new IP and seeks a Senior (or above) Environment Artist - Terrain to create large-scale immersive environments. The role involves collaboration with a team of skilled developers and is based in Warsaw, Poland or Malmo, Sweden with an onsite schedule of four days per week.


Wymagania

  • Strong portfolio demonstrating experience and interest in 3D terrain and world creation
  • Professional experience contributing to environment or world terrain development in AAA or comparable game development contexts
  • Strong artistic and design skills including composition, color theory, and visual storytelling
  • Proficiency in industry-standard terrain modeling software like Gaia or World Creator
  • Experience working in modern game engines with understanding of performance considerations such as budgets and memory constraints
  • Ability to approach challenges from artistic, production, and technical perspectives
  • Clear communication of visual ideas including sketches or traditional media
  • Effective collaboration in team environments
  • Adaptability to evolving project needs and shifting priorities

Bonus points for:

  • Experience developing or working with procedural workflows (e.g., Houdini or similar tools)
  • Experience working with QGIS or other LiDAR-based terrain processing tools
  • Experience with photogrammetry or related scanning workflows

Obowiązki

  • Contribute to ideation of large spaces through research, written descriptions, and visual references
  • Create and refine large-scale terrain using engine tools and external sculpting software, shaping mountains, valleys, cliffs, and natural landforms supporting gameplay and visual direction
  • Generate and refine heightmaps, splat maps, and mask data to ensure clean topology and efficient world composition
  • Use procedural tools and LiDAR-based samples to build seamless landscapes while maintaining artistic control and cohesion
  • Collaborate with level designers to ensure terrain supports traversal, combat spaces, sightlines, and gameplay flow
  • Partner with foliage, biome, lighting, and environment artists to ensure cohesive integration with vegetation, architecture, and atmosphere
  • Contribute to terrain workflow documentation, best practices, and continuous improvement of landscape pipelines and toolsets

Inne informacje

This role is based in Warsaw, Poland or Malmo, Sweden office and follows an onsite work schedule of four days per week. Work arrangements may change at the company's discretion to meet business needs.

Activision

Activision

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